On 08/14/2017 12:37 PM, Lionel Elie Mamane wrote:
On Mon, Aug 14, 2017 at 12:04:44PM +0200, Giel van Schijndel wrote: (...) I stumbled in the past on people doing that kind of things on Patreon... a non-free webservice, in that the software that runs the website and platform is not free software available to its users in the AGPL meaning...
Some games on Patreon like that are pretty much closed-source (and distributed as binaries), some are in Python done with Renpy (and inherently the source is disclosed).
RMS has written about this and has argued that computer games can be free and commercially viable by noting that while the software must be free, the same is not true of the artwork and narrative, which can be copyrighted.
So proprietary (in the sense that their copyright is "All rights reserved", not Creative Commons-style) games can be developed with free software engines without denying any of the four freedoms.