On 14-08-17 10:18, Andreas Nilsson wrote:
Coming from a background in computer games, I was thinking really much about how to create free games and make money on it - to make it into a profession. First I thought about if the game is free software then it will no longer be a "commodity" in the same sense as todays games where you basically buy a license to be permitted to install the executables and artwork on your computer.
So what can be sold then, if the free software game isn't sellable in the same sense?
I wonder if paying for development with a crowd funding approach would be a viable model here. I have seen some instances where it was used for non-game free software. I.e. you ask for money for the investment that you're making: time. To abuse a popular acronym and make it better SDaaS: Software Development as a Service.