There are too many overhyped proprietary games that are either unplayable or are just a rewrite of something that already exists and not enough libre games that are worth the time playing where from my talks with the relevant game developers seems to be mainly due to the economy of developing more complicated games and their inability to promote the games to the general public to sustain the development.
Thus as a solution i am proposing for FSF* network to cooperate and host a "Libre Game Jam" as in a recurring tournament that anyone can join and submit GPLv3-complying games in set amount of time where top submissions (community voted) get promotion and monetary rewards.
To organize this jam i am suggesting: a) Use https://itch.io which is MIT licensed digital distribution platform https://github.com/itchio/itch which already has the management for these jams on https://itch.io/jams (webapp source code under GPLv3 is allegedly said to be released on dema nd, submitted https://github.com/itchio/itch.io/issues/1265, other clients are GPLv3 complying) b) Ask craig from FSF Directory to dedicate 10 min in the weekly FSD meetup for managing the game jam and make the submission on the FSD wiki or on other appropriate submission (i asked him and he didn't disagreed at the time of sending this email + i checked that he has the time to do that as part of the FSD meetup)
Inspired by LudumDare https://ludumdare.com/ which is also a proof-of-concept that generates libre games monthly e.g. https://github.com/topics/ludum-dare-38
To FSF, FSFE, FSFLA, FSFI, Free Software Australia (#AcceptFSFAUinFSFNetwork they do a lot of great work!), RMS
-- -- Jacob Hrbek